Thomas Frose
Thomas Frose
3D Environment Artist
London, United Kingdom

Summary

I am a 3D Environment Artist with over 3 years of experience. My goal is to create awe-inspiring worlds.

I focus on Environment Art, Hard Surface Modeling, Composition, Lighting and Texturing.

My software packages of choice are Blender, Photoshop, Unreal Engine, Substance Painter, Premiere Pro, After Effects and Maya.

Resume PDF

View

Skills

3D3D Visualization3D ModelingEnvironment DesignEnvironment ModelingArchitectural VisualizationHard Surface ModelingLightingIllustrationRenderingTexturingGame DevelopmentGame Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Premiere
Premiere
After Effects
After Effects
Maya
Maya

Reel

Experience

  • 3D Environment Artist at Figment Productions
    London, GB
    March 2023 - Present

    - From Computer Generated Imagery to fully immersive VR. Blending art and technology with an innate love of storytelling to providing world class immersive experiences that live long in the memories of the user.

    - Software used: Blender, Maya, Unreal Engine, Substance Painter, Photoshop, Premiere Pro, After Effects

  • 3D Environment Artist at Dominic Harris Studio
    London, GB
    February 2023 - March 2023

    - Integrated modern technology and classical design to create interactive artworks using tools such as Blender and Unreal Engine 5 (Blueprints).

  • Technical Artist at Outernet London
    London, GB
    June 2022 - January 2023

    - Built a massive and immersive entertainment district valued over 1,000,000,000 GBP in the heart of London with clients and partners such as Netflix, Amazon, Technicolor, MPC, The Mill, British GQ, BPI, PixelArtworks, Ridley Scott Creative Group and many more major well known brands.

    - Created templates to implement content for the world’s largest wrap-around, 8K, 360-degree, 4D, 4-storey high, 2,260-square-meter, floor-to-ceiling LED screens as well as 4 other spaces within the Outernet entertainment and culture district.

    - Formulated plan for future endeavors to activate interactive, immersive and real-time data oriented experiences using live motion tracking cameras and particle simulations for over 10,000 daily visitors.

    - Operated in a variety of disciplines such as 3D Modeling, 3D Texturing, 3D Animation, 3D Motion Graphics, 3D Motion Design, Immersive Experiences, Real-Time Graphics, Technical Art.

    - Engineered tools, scripts and programming logic for process optimization and automation to help save up to 50% development time across different departments, tools and content creation and management jobs.

    - Mastered 16 industry standard as well as specialized tools, namely Blender, Maya, Cinema 4D, Substance Painter, Unreal Engine, Unity, Ventuz, Photoshop, Gimp, After Effects, Premiere Pro, DaVinci Resolve, HitFilm, Topaz, Flowframes, Ftrack for (DCC) digital content creation and project management.

  • 3D Generalist at Self-employed
    London, GB
    September 2021 - December 2023

    - Provided 3D art services to over 10 brands such as Autohaus Collection, Electric Theatre Collective, Generation Concrete, Hololux, IDS, Innovation Esports, Kinahan's Irish Whiskey, MISS WOLF, Sertus and The Garden as well as 5 private commissions and 2 voluntary passion projects spanning across multiple sectors and industries.

    - Mentored hobbyists to teach them 3D software, how to find a job and how to start their own business.

    - Used 8 DCC (digital content creation) tools such as Blender, Substance Painter, Unreal Engine, Unity, Photoshop, Gimp, DaVinci Resolve and HitFilm for a wide range of design and art related tasks.

  • 3D Artist at Self-educated
    Everswinkel, DE
    December 2020 - August 2021

    - Taught myself how to use 3D software such as Blender and Unreal Engine to create 3D art.

  • Web Developer at MEGO
    Hilden, DE
    August 2018 - July 2019

    - Built websites and apps with web development tools (HTML, CSS and JavaScript).

    - Coded in 6 different programming languages (JavaScript, Java, C, C++, C#, Python).

  • Digital Media Designer at Sternenrausch
    Everswinkel, DE
    October 2009 - November 2009

    - Designed drafts, prints and flyers as well as printing and cutting brochures and business cards.