I am a 3D Environment Artist with over 3 years of experience. My goal is to create awe-inspiring worlds.
I focus on Environment Art, Hard Surface Modeling, Composition, Lighting and Texturing.
My software packages of choice are Blender, Photoshop, Unreal Engine, Substance Painter, Premiere Pro, After Effects and Maya.
- From Computer Generated Imagery to fully immersive VR. Blending art and technology with an innate love of storytelling to providing world class immersive experiences that live long in the memories of the user.
- Software used: Blender, Maya, Unreal Engine, Substance Painter, Photoshop, Premiere Pro, After Effects
- Integrated modern technology and classical design to create interactive artworks using tools such as Blender and Unreal Engine 5 (Blueprints).
- Built a massive and immersive entertainment district valued over 1,000,000,000 GBP in the heart of London with clients and partners such as Netflix, Amazon, Technicolor, MPC, The Mill, British GQ, BPI, PixelArtworks, Ridley Scott Creative Group and many more major well known brands.
- Created templates to implement content for the world’s largest wrap-around, 8K, 360-degree, 4D, 4-storey high, 2,260-square-meter, floor-to-ceiling LED screens as well as 4 other spaces within the Outernet entertainment and culture district.
- Formulated plan for future endeavors to activate interactive, immersive and real-time data oriented experiences using live motion tracking cameras and particle simulations for over 10,000 daily visitors.
- Operated in a variety of disciplines such as 3D Modeling, 3D Texturing, 3D Animation, 3D Motion Graphics, 3D Motion Design, Immersive Experiences, Real-Time Graphics, Technical Art.
- Engineered tools, scripts and programming logic for process optimization and automation to help save up to 50% development time across different departments, tools and content creation and management jobs.
- Mastered 16 industry standard as well as specialized tools, namely Blender, Maya, Cinema 4D, Substance Painter, Unreal Engine, Unity, Ventuz, Photoshop, Gimp, After Effects, Premiere Pro, DaVinci Resolve, HitFilm, Topaz, Flowframes, Ftrack for (DCC) digital content creation and project management.
- Provided 3D art services to over 10 brands such as Autohaus Collection, Electric Theatre Collective, Generation Concrete, Hololux, IDS, Innovation Esports, Kinahan's Irish Whiskey, MISS WOLF, Sertus and The Garden as well as 5 private commissions and 2 voluntary passion projects spanning across multiple sectors and industries.
- Mentored hobbyists to teach them 3D software, how to find a job and how to start their own business.
- Used 8 DCC (digital content creation) tools such as Blender, Substance Painter, Unreal Engine, Unity, Photoshop, Gimp, DaVinci Resolve and HitFilm for a wide range of design and art related tasks.
- Taught myself how to use 3D software such as Blender and Unreal Engine to create 3D art.
- Built websites and apps with web development tools (HTML, CSS and JavaScript).
- Coded in 6 different programming languages (JavaScript, Java, C, C++, C#, Python).
- Designed drafts, prints and flyers as well as printing and cutting brochures and business cards.