Hi, my name is Thomas Frose. I am a 3D Generalist & 3D Environment Artist & Technical Artist with over 3 years of experience.
My skills vary from Modelling to Texturing and Lighting. I also do Technical Art such as Generators, Shaders and Particle Systems. Additionally I do Compositing such as Video Editing, Keying, Colour Grading and Subtitling.
My personal software packages of choice in which I am most comfortable in are Blender, Unreal Engine, Photoshop, Substance Painter, Premiere Pro and After Effects.
• Helped deliver projects for VR/AR immersive experiences, museums and roller-coasters.
• I was part of the teams that worked on the following projects:
LEGOLAND NEW YORK MINIFIGURE SKYFLYER (Environment Art, Texturing),
LEGO MINIFIGURE SPEEDWAY (Compositing, Video Editing),
EXPERIMENT! IMMERSIVE RIDE (Compositing, Keying, Colour Grading, Video Editing, Subtitles),
HOPETOWN DARLINGTON (Compositing, Keying, Colour Grading, Video Editing, Subtitles),
WARWICK CASTLE HOTEL TALKING PORTRAITS (Compositing, Keying, Colour Grading),
THE BOAT HALL – NATIONAL MARITIME MUSEUM CORNWALL (Subtitles)
and a few more projects which are under NDA at this time.
• Used tools such as Blender, Unreal Engine, Substance Painter, Photoshop, Premiere Pro and After Effects.
• Integrated modern technology and classical design to create interactive artworks.
• I was part of the team that worked on the Endurance: The Polar Studies project.
• Used tools such as Blender and Unreal Engine.
• Built a massive and immersive entertainment district valued over £1,000,000,000 in the heart of London with clients and partners such as Netflix, Amazon, Technicolor, MPC, The Mill, British GQ, BPI, PixelArtworks, Ridley Scott Creative Group and many more major well known brands.
• Created templates in Ventuz to implement content for the world’s largest wrap-around, 8K, 360-degree, 4D, 4-storey high, 2,260-square-meter, floor-to-ceiling LED screens as well as 4 other spaces within the Outernet entertainment and culture district.
• Formulated plan for future endeavours to activate interactive, immersive and real-time data oriented experiences using live motion tracking cameras and particle simulations for over 10,000 daily visitors.
• Operated in a variety of disciplines such as 3D Modelling, 3D Texturing, 3D Animation, 3D Motion Graphics, 3D Motion Design, Immersive Experiences, Real-Time Graphics, Technical Art.
• Engineered tools, scripts and programming logic for process optimization and automation to help save up to 50% development time across different departments, tools and content creation and management jobs.
• Used tools such as Blender, Unreal Engine, Unity, Maya, Cinema 4D, Ventuz, Substance Painter, Photoshop, Gimp, Premiere Pro, HitFilm, DaVinci Resolve, After Effects, Topaz, Flowframes, and Ftrack.
• Provided 3D art services to 11 brands such as Autohaus Collection, Electric Theatre Collective, Generation Concrete, Hololux, IDS, Innovation Esports, Kinahan's Irish Whiskey, MISS WOLF, Sertus, The Garden and Colour Theory as well as 5 private commissions and 2 voluntary passion projects spanning across industries such as advertisement, architecture and construction.
• Mentored hobbyist to teach them 3D software, how to find a job and how to start their own business.
• Used tools such as Blender, Unreal Engine, Unity, Substance Painter, Photoshop, Gimp, HitFilm and DaVinci Resolve.
• Taught myself how to use 3D software such as Blender to create 3D art by following online tutorials.
• Built websites and apps for web (HTML, CSS and JavaScript).
• Used programming languages such as JavaScript, Java, C, C++, C# and Python.
• Designed drafts, prints and flyers as well as printed and cut brochures and business cards.