A garden environment scene I made in Blender with various assets from PolyHaven and BlenderKit. The floor was hand-modeled and the fences are a flat plane with a custom UV to fit the wooden plank texture with gaps using alpha masking. Most plant materials have been adjusted to roughly fit a cohesive look as well as reducing render time. I tried many different lighting setups and ended up using a HDRI. The grass is placed with an particle system. The final render was done using Blender Cycles. I did some additional compositing in Photoshop to add final touches. This scene took me around 5 hours to create, from start to finish, blockout, rendering and compositing included.